Skool Levels and Points Explained: Every Threshold, and How to Actually Use Them
Skool has 9 levels and you earn 1 point per like on your posts and comments. Here are the exact point thresholds for every level, how levels reset between groups, how level-locked courses work, and how owners should set them up.

Skool has 9 levels. You earn 1 point every time another member likes one of your posts, comments or replies, and you level up when you cross a fixed point threshold. Levels are per community, so joining a new group starts you back at level 1. Owners can lock courses to a level, which is what turns the whole system from a vanity badge into a reason to participate.
The short version
- 9 levels in every Skool community
- 1 like = 1 point for the author of the post or comment
- 5 points to reach level 2, 33,015 to reach level 9
- Per group: your level does not carry between communities
- Level-locked courses are the main owner-side lever
- Custom names can replace the default level labels
Every Skool level and its point threshold
Here are the exact numbers, as published in Skool's own help centre. The jumps are not linear, they are close to exponential from level 5 onward, which is deliberate.
| Level | Points required | Points added since previous level |
|---|---|---|
| Level 1 | 0 | Starting level |
| Level 2 | 5 | 5 |
| Level 3 | 20 | 15 |
| Level 4 | 65 | 45 |
| Level 5 | 155 | 90 |
| Level 6 | 515 | 360 |
| Level 7 | 2,015 | 1,500 |
| Level 8 | 8,015 | 6,000 |
| Level 9 | 33,015 | 25,000 |
The design intent is obvious once you see the third column. Levels 2 and 3 are almost free, which gives a brand new member an early win in their first day or two. Level 6 onward requires sustained contribution over months, and level 9 requires the kind of presence that only a handful of people in any community ever reach.
How you actually earn points
You cannot earn points by posting. Points come from other people liking what you wrote. Writing 50 posts that nobody engages with earns you exactly zero points. Writing one comment that 40 people like earns you 40.
That distinction is the most misunderstood part of the system, and it is also the smartest thing about it. If posting earned points, every community would fill with noise within a week. Because only likes count, the system rewards being useful rather than being loud.
Practically, this means the fastest route up is comments, not posts. A community has far more posts to reply to than you will ever write, and a genuinely helpful reply on somebody else's popular thread is seen by everybody already reading it.
Levels are per community, and that is on purpose
A member at level 5 in one group joins another group at level 1, exactly like every other new member. Nothing transfers.
This annoys people who have built status somewhere else, and it is still correct. A level is meant to signal how much you have contributed to this community, and imported status would make that signal meaningless. It also means a new community is never launched with a permanent status gap between founding members and newcomers who arrived with points from elsewhere.
What owners can do with levels
For a community owner, levels are the cheapest retention mechanic on the platform, and most people never configure them at all.
| Lever | What it does | When to use it |
|---|---|---|
| Level-locked courses | Restricts a course until a member reaches a level | Reward participation with content, not just badges |
| Custom level names | Replaces "Level 3" with your own labels | Make progression fit the niche and feel earned |
| Leaderboards | Shows weekly, monthly and all-time point rankings | Give consistent contributors public recognition |
| Unlock previews | Members can see which courses unlock at which level | Turn a locked course into a visible goal |
Level-locked courses are the one to get right. Skool's documentation notes that restricting a course by level requires members to engage in the community to gain access, and the mechanism is simply that other members like their contributions.
Used well, this solves the quiet community problem. A room where the best material is locked behind level 3, which takes about 20 likes, gives every new member a concrete reason to introduce themselves and answer someone. Used badly, it gates your onboarding behind a wall and new members leave before they ever see anything good.
The rule of thumb: never lock anything a new member needs in their first week. Lock the advanced material, the templates, the deep dives. Level 1 should contain everything required to get a result, or the gate becomes a churn machine.
How to level up faster, honestly
Comment more than you post. There are more opportunities, and helpful replies on busy threads get seen by everyone already in the conversation.
Answer questions specifically. A reply with an actual number, a step, or a link earns likes. A reply saying "great question" does not.
Show your work publicly. Progress updates with real figures, including the failures, are consistently the most liked posts in any builder community, because they are rare.
Be early. Commenting on a post in its first hour puts you at the top of the thread while it is being read.
What does not work is asking for likes, running like-for-like arrangements, or posting filler. Beyond being obvious to everyone reading, it earns you status in a room where your reputation is the only thing status is measuring.
Where levels fit in the bigger picture
Levels are one of three engagement systems on Skool that owners routinely leave untouched, alongside the leaderboards and the classroom unlock structure. They cost nothing to configure and they directly affect how a new member's first week feels, which is the week that decides whether they stay.
If you are setting up a community, get the level-locked courses right before you spend anything on traffic. For what happens after that, see how to get your first Skool members, how to price a Skool community and the Skool freemium model. For how the separate money leaderboard works, read the Skool Games leaderboard and Skool leaderboards and traffic maxing.
Frequently asked questions
What are the different levels on Skool?
There are 9 levels. The point thresholds are: level 1 at 0 points, level 2 at 5, level 3 at 20, level 4 at 65, level 5 at 155, level 6 at 515, level 7 at 2,015, level 8 at 8,015 and level 9 at 33,015. Community owners can rename the levels, but the thresholds are the same everywhere.
How do you earn points in Skool?
You earn 1 point each time another member likes one of your posts, comments or replies. Points go to the author of the content that was liked. Posting by itself earns nothing, and liking other people's content does not earn you points either.
How do I increase my level in Skool faster?
Comment helpfully on threads that already have attention, answer questions with specifics rather than encouragement, post real progress updates including failures, and reply early while a post is still being read. Levels 2 and 3 need only 5 and 20 points, so the first jumps happen quickly.
Do Skool levels carry over between communities?
No. Levels are tracked per group. If you are level 6 in one community and join another, you start at level 1 there, the same as every new member.
What are level-locked courses?
A community owner can restrict a course so it only unlocks once a member reaches a certain level. Members reach that level by contributing content other people like, so level-locking is how owners tie access to participation. Members can usually preview which courses unlock at which level from the leaderboard.
What is the highest level on Skool?
Level 9, which requires 33,015 points. Because a point equals one like, reaching it takes sustained, genuinely valued contribution over a long period, and very few members of any community get there.
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