How Many People Use Skool? What the Platform Data Shows
Skool publishes no user count. We measured what it does expose: a 447,702-member community, 938 Music rooms, and $11.29M of monthly revenue in the top 100.
Skool does not publish a user count. Its own About page, read on 2 September 2026, states the company was founded in 2019 by Sam Ovens and Daniel Kang, has 30 employees and is based in Los Angeles, and gives no figure for users, members or communities. So the honest answer to how many people use Skool is that nobody outside the company knows, and anybody quoting a precise number is quoting an estimate.
What the platform does expose is a great deal more interesting, because it can be measured directly. Below are the figures we read off Skool's own live data on the same day, all of them checkable, along with what they do and do not tell you.
Measured on 2 September 2026
- Largest community found: 447,702 members (AI Automation Society)
- Skool's own community, Skoolers: 162,642 members, 121,317 posts
- Oldest community we can date: Skoolers, created 4 December 2019
- Discovery appears to cap each category at 1,000; only Music came in lower, at 938
- Discovery filters by 48 languages across 9 categories
- Top 100 combined revenue: $11,292,649 a month
- Number one: $1,000,877 a month from 826 members
- Entry to the top 100 costs $51,020 a month
- Skool employees, per its own About page: 30
Does Skool publish how many users it has?
No. Skool's About page describes what the product is, names the founders and the employee count, and states that Alex Hormozi partnered with Skool in 2024 to create The Skool Games. It contains no membership, user or community total.
That silence is itself informative. Skool's public positioning is built almost entirely on creator earnings, which is what The Skool Games leaderboard exists to display, and it publishes per-community revenue in a level of detail almost no comparable platform matches. The effect, whether or not it is the intent, is that Skool is easy to measure on revenue and impossible to measure on reach.
How many communities are on Skool?
Skool's discovery directory will not tell you. We queried all nine categories and got exactly 1,000 back from eight of them, which we read as a display ceiling rather than a count. Skool does not document a cap, so that is our inference from the pattern rather than a stated limit.
The exception is the interesting part. Music returned 938. Because that number is below the cap, it is a real count rather than a truncation, and it is the only category where we can state the size of the discovery-listed population with confidence. Every other category holds at least 1,000 discovery-listed communities and we cannot say how many more.
| Category | Discovery result | What it means |
|---|---|---|
| Money | 1,000 | At the cap, true figure is higher |
| Tech | 1,000 | At the cap |
| Health | 1,000 | At the cap |
| Self-improvement | 1,000 | At the cap |
| Sports | 1,000 | At the cap |
| Spirituality | 1,000 | At the cap |
| Relationships | 1,000 | At the cap |
| Hobbies | 1,000 | At the cap |
| Music | 938 | Below the cap, so a real count |
Larger figures circulate on third-party analytics blogs, in the region of 170,000 communities and 25 million users. None of the versions we found cites a Skool source, we cannot verify either number, and we mention them only so you recognise them when you meet them. Note also that discovery lists only communities that opted in and qualified; private and unlisted rooms never appear, which is why any directory-based count understates the platform badly.
The trap to avoid: a directory that caps at 1,000 looks exactly like a platform with 1,000 communities. Eight of nine categories hitting the identical round number is the tell. Always check whether your data source has a ceiling before you report its total.
How big is the biggest Skool community?
447,702 members, in AI Automation Society, created on 15 October 2024. That is the largest single community we located, and it is close to three times the size of Skool's own flagship community.
Skoolers, the community Skool runs for its own creators, held 162,642 members and 121,317 posts on the same day, with 15 admins. Its creation date, 4 December 2019, is the earliest we can date on the platform and lines up with the founding year on Skool's About page. Neither room appears on the revenue leaderboard, because both are free.
That contrast is the most useful single fact on this page. The biggest rooms on Skool by member count are free, and the biggest by revenue are small. Anyone reasoning about Skool from member counts alone will get the economics exactly backwards.
What Skool's top 100 actually earns
$11,292,649 a month, combined, across the hundred communities on the global leaderboard. Skool publishes each room's monthly recurring revenue directly, which makes this one of the few creator platforms where revenue can be measured rather than guessed.
The distribution inside that total is steep. The top room, Blue-Collar Biz Accelerator, was at $1,000,877 a month, which is 8.9 percent of the entire top 100 on its own. The median room, at position 51, was at $71,831. The hundredth place threshold was $51,020, meaning a community needs to clear roughly $612,000 a year to appear on the board at all.
| Measure | Figure |
|---|---|
| Combined monthly revenue, top 100 | $11,292,649 |
| Number one | $1,000,877 |
| Median, position 51 | $71,831 |
| Entry threshold, position 100 | $51,020 |
| Combined listed traffic, top 100 | 1,928,751 |
| Number one, revenue per member | $1,212 |
The last row is the one worth sitting with. The highest-earning community on Skool had 826 members, not hundreds of thousands. Its revenue per member was $1,212 a month, at a listed price of $1,597. We break the full board down in our Skool MRR leaderboard and the earnings pattern in the highest-earning Skool communities.
What the top 100 is made of
Money and Tech, overwhelmingly. Of the hundred communities on the global board, 58 were in Money and 24 in Tech, so those two categories account for 82 percent of the platform's visible revenue elite between them.
Everything else is a long tail. Self-improvement held 8 places, Health 5, Hobbies 2, and Spirituality and Relationships one each, with one room uncategorised. Set that against the discovery data, where Music alone holds 938 listed communities and none of them reach the board, and the shape of the platform becomes clear: people build communities about everything, and the ones that reach the revenue leaderboard are mostly teaching people how to earn.
That is not an argument against building in a smaller category. It is an argument for understanding what you are choosing. A room teaching a skill the buyer bills clients for prices differently from one teaching a skill the buyer enjoys, and the leaderboard is simply that difference at scale. Our Skool community ideas guide covers picking on that basis rather than on passion alone.
Who owns Skool?
Sam Ovens and Daniel Kang founded it in 2019, with Ovens as CEO and Kang as CTO, per Skool's own About page. The company is based in Los Angeles and states that it has 30 employees.
Alex Hormozi is frequently described as Skool's owner, and Skool's own About page does not describe him that way. It names Ovens and Kang as the founders and says separately that Hormozi "partnered with Skool in 2024 to create The Skool Games", which is the competition behind the leaderboard rather than the company. Skool is privately held and publishes no cap table or financials, so we cannot tell you what stake, if any, he holds, and the net worth and valuation figures circulating for Skool are outside estimates rather than disclosures. Whether the platform is trustworthy is a separate question, covered in is Skool legit.
Frequently asked questions
How many users does Skool have?
Skool does not publish a user count, and its own About page gives none. Third-party sites cite figures around 25 million users and 170,000 communities, but these are not sourced to Skool and we could not verify them. What can be verified is that a single Skool community held 447,702 members on 2 September 2026, and that Skool's own creator community held 162,642.
How many communities are on Skool?
Unknown, and the public directory cannot answer it because it caps at 1,000 results per category. Eight of Skool's nine categories returned exactly 1,000 when we queried them, which is the ceiling rather than a count. Only Music came in below it, at 938. Private and unlisted communities never appear in discovery at all, so directory counts understate the real total substantially.
Who owns Skool?
Skool was founded in 2019 by Sam Ovens, who is CEO, and Daniel Kang, who is CTO, and the company states on its About page that it has 30 employees and is based in Los Angeles. The same page describes Alex Hormozi as having partnered with Skool in 2024 to create The Skool Games, the competition behind the public revenue leaderboard, rather than as a founder or owner. Skool publishes no ownership details beyond that.
What is Skool's revenue?
Skool does not disclose company revenue, and it is privately held. What is public is creator revenue: the top 100 communities on the Skool Games leaderboard held a combined $11,292,649 in monthly recurring revenue on 2 September 2026. That is money earned by creators on the platform, not by Skool, and Skool's own take from it is a separate matter covered in our pricing breakdown.
What is the biggest community on Skool?
The largest we located was AI Automation Society at 447,702 members, created on 15 October 2024. Skool's own creator community, Skoolers, held 162,642. Both are free, which illustrates the central point about the platform: the largest rooms by headcount and the largest by revenue are almost entirely different communities, and the revenue leader had only 826 members.
How much does a Skool community need to earn to reach the top 100?
$51,020 a month as of 2 September 2026, which is the revenue of the community in hundredth place, or roughly $612,000 a year. The median community on the board earned $71,831 a month and the leader earned $1,000,877. Because the threshold moves with the board, it rises as the platform grows.
Is Skool bigger than its competitors?
There is no way to answer that on published data, because Skool releases no user numbers and the comparison would depend on which metric you chose. What Skool publishes that most competitors do not is per-community revenue, which makes creator earnings on the platform unusually easy to verify. Our platform comparisons cover the feature and pricing differences that are actually checkable.
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